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1. Played 50 matches with the Heavy and the HMG - in Feedback/Requests [original thread]
Bendtner92 wrote: Explosives are a hard counter to armor, and are therefore a good counter to Heavies/Sentinels due to their high armor (though they also have high shield to go with that armor). This should NOT be changed, although if explosive...
- by Lance 2ballzStrong - at 2013.07.25 21:29:00
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2. Played 50 matches with the Heavy and the HMG - in Feedback/Requests [original thread]
ladwar wrote: Lance 2ballzStrong wrote: Cat Merc wrote: Explosives are TOO effective on a heavy. Spam makes it worse. Either make it one grenade per soldier and no nanohive reffils, or give them resistance to explosives. i made a threa...
- by Lance 2ballzStrong - at 2013.07.25 21:12:00
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3. Played 50 matches with the Heavy and the HMG - in Feedback/Requests [original thread]
Cat Merc wrote: Explosives are TOO effective on a heavy. Spam makes it worse. Either make it one grenade per soldier and no nanohive reffils, or give them resistance to explosives. i made a thread about this a while back... you're wasting ti...
- by Lance 2ballzStrong - at 2013.07.25 21:00:00
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4. Played 50 matches with the Heavy and the HMG - in Feedback/Requests [original thread]
*facepalm* People still judge a class / role based on pubs. I don't even have to use an ADV HMG in pubs to have a good game. Doesn't mean the class is fine. Jump in a competitive game vs 16 players with your best suit and gun, then come back an...
- by Lance 2ballzStrong - at 2013.07.25 20:55:00
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5. [Request] Remove Contact Nades - in Feedback/Requests [original thread]
Rian CuThalion wrote: Then go back to BF3. But seriously, the grenades themselves do less damage than their regular locus counterparts. So there is a trade off: instant explosion with less damage or more damage with a timer. Change your approa...
- by Lance 2ballzStrong - at 2013.07.13 19:06:00
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6. [Feedback] Core FPS feedback (prepare for high amounts of logic to be dropped) - in Feedback/Requests [original thread]
Aoena Rays wrote: ^ and this is how you write a rant thread. Point out 3 obviously acknowledged things that devs are already aware, add some bad spelling, grammar and curse words and lots of dots, and you have yourself bad example :D devs ar...
- by Lance 2ballzStrong - at 2013.07.08 06:19:00
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7. [Feedback] Core FPS feedback (prepare for high amounts of logic to be dropped) - in Feedback/Requests [original thread]
Yeaaaa.... i made a thread in General Discussion about 3 nades... was basically told to HTFU cuz apparently having 3 nades doing 600 dmg each (+ bonus to armor) is fine Skill to kill has dropped significantly. There's hardly a reason to be skil...
- by Lance 2ballzStrong - at 2013.07.08 06:18:00
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8. [Request] Community Forum Mods - in Feedback/Requests [original thread]
Since the GM, and devs can't be on the forums 24/7, I suggest getting members to moderate the forums. Obviously limit their power, and careful selection of these individuals is a must. Personally i'm getting tired of these PS2 spam bots coming o...
- by Lance 2ballzStrong - at 2013.07.06 03:16:00
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9. PC dictated by good players alone due to 16vs16 - in Feedback/Requests [original thread]
Lunamaria Hawkeye wrote: LOGIC gtfo with logic, it doesn't belong in DUST
- by Lance 2ballzStrong - at 2013.06.07 01:01:00
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10. PC dictated by good players alone due to 16vs16 - in Feedback/Requests [original thread]
Sounds like: "Hey CCP, us bad players are losing our land grab against good players cuz our 16v16 players are bad, and they should feel bad. Please make this game a numbers game and forget all the skill involved in a FPS. Numbers > skill! YEA Y...
- by Lance 2ballzStrong - at 2013.06.06 19:48:00
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11. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
bump
- by Lance 2ballzStrong - at 2013.06.06 05:41:00
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12. Duvol Tacticle Assault Riffle - in Feedback/Requests [original thread]
Dale Templar wrote: I've been killed more by HMG's than I have any other weapon in the game. LOOOOOOOOL
- by Lance 2ballzStrong - at 2013.06.05 14:26:00
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13. TAC rifles - in Feedback/Requests [original thread]
CCP Wolfman wrote: Hi We are currently testing an update to the TAC AR and we hope to release it next week. The changes being tested include a smaller clip size, increased hip-fire dispersion to make it less effective in CQC and a lower ROF. W...
- by Lance 2ballzStrong - at 2013.05.30 02:24:00
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14. [Request] Breach HMG - in Feedback/Requests [original thread]
I think the numbers look pretty solid. Maybe the spool time can be decreased a tad. Say 1.7 sec for proto. I like this idea for an HMG variant. It gives heavies a different aspect of gameplay, while keeping its role as defensive / support. It's n...
- by Lance 2ballzStrong - at 2013.05.28 09:53:00
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15. Caldari Assault/Logistics Role Bonuses Switched? - in Feedback/Requests [original thread]
good catch, +1
- by Lance 2ballzStrong - at 2013.05.25 05:32:00
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16. CCP, You did alot right! - in Feedback/Requests [original thread]
The Black Jackal wrote: Smoky The Bear wrote: NeoWraith Acedia wrote: The fact that a few people are able to do well despite the handicaps placed on the heavy does not mean that the class is just fine. Seriously if yourself have never pla...
- by Lance 2ballzStrong - at 2013.05.08 02:16:00
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17. Some constructive feedback - in Feedback/Requests [original thread]
pinsolbaby wrote: Sorry I am re-posting I don't know if my last post was uploaded. Most people are complaining and leaving the Dust 514 world over the update. I for one feel very strongly that the update was great. Everything was polished and ...
- by Lance 2ballzStrong - at 2013.05.08 01:53:00
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18. [Request] Encourage more teamwork, by adding "Request nanohive" and &q... - in Feedback/Requests [original thread]
I don't know if this was already covered a while back, but if not then here it goes. There's been a few times while playing pubs, I'm surrounded by randoms, and none of them will throw down nanohives, or a logi doesn't rep me. Now, adding a sym...
- by Lance 2ballzStrong - at 2013.04.04 20:49:00
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19. Forge Gun Range too short? - in Feedback/Requests [original thread]
Alan-Ibn-Xuan Al-Alasabe wrote: I would argue it's too long as it is. It's basically an AV sniper rifle, hitting near-instantly from across the map. I've seen people use it for counter-sniping! Near instantly? no... just no. It has travel time.
- by Lance 2ballzStrong - at 2013.04.01 19:14:00
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20. [Feedback] Forge Guns are OP - in Feedback/Requests [original thread]
Texs Red wrote: My only question is how someone is able to carry and shoot a gun who's damage is equal to that of those mounted on tanks. How would you be able to even shoot one? "For every action there is an equal and opposite reaction" so if ...
- by Lance 2ballzStrong - at 2013.03.28 01:00:00
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